Panels

Jun 1, 2006 12:00 PM


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Chair: David (grue) Debry, Electronic Arts

Get right in the middle of discussions and debates over industry hot topics at the 2006 Panels. This year’s sessions revolve around the theme of legal limitations within the computer graphics industry, discussing the ethical boundaries of image manipulation in film, magazines, and journalism. “The SIGGRAPH community is at an interesting point in time,” says Panels Chair David (grue) Debry. “For 33 years, SIGGRAPH has been influential in technological and artistic progress in computer graphics. Now that this medium is so widespread, we’re starting to face questions not just of innovation, but of ethics and responsibility.”

Digital Rights, Digital Restrictions

Mon., Jul. 31, 3:45 - 5:30 p.m.

With increasing bandwidth and accelerating speeds on the Internet, the world population can disperse and deliver large amounts of digital information almost instantly. Today’s entertainment corporations attempt to curb piracy through legal means via the Digital Millennium Copyright Act (DMCA). Collaboration between studios and hardware or software companies has created products that limit the way audio and video files can be used and shared. Should these collaborations be legal? Is forcing all users to purchase or upgrade to certain digitally rights managed hardware a fair move? Panelists - Robert Ryang of P.S. 260; Karen Sandler of Software Freedom Law Center; Mitch Singer of Sony Pictures Entertainment; Emru Townsend of FPS Magazine

So You Want to Create Content: Licenses, Copyrights, and Other Things to Think About

Tue., Aug. 1, 1:45 - 3:30 p.m.

Over the years, licensing generated content has gone from deciding between open and proprietary licenses, to deciding between “free as in beer” or “free as in speech,” up to today’s multitude of schemes devised for copyrighting and licensing—most differing on what’s protected and what’s not. Why do we need so many schemes? Why are we creating even more schemes, notably the GPL version 3? What’s left out of today’s schemes that tomorrow’s will cover? As creators, what are our biggest concerns in licensing to protect our wealth? Panelists - Andy Luckey of Greater Family, LLC; Gary Morris of Kenyon & Kenyon, LLP; Gregory Silberman of Kaye Scholer, LLP

Ethics in Image Manipulation

Tue., Aug. 1, 3:45 - 5:30 p.m.

Some of the new graphics technology developed and presented by the SIGGRAPH community has found its way into certain image infringements. Most notable are Time Magazine’s doctoring of O.J. Simpson’s mug shot, the digital duplication of soldiers at a George W. Bush campaign rally in 2004, and CBS digitally replacing the NBC logo on the Times Square Jumbotron during the 2000 New Year’s celebration. Our community takes credit for these amazing technologies, should we also take responsibility? When is image manipulation appropriate? How should the SIGGRAPH community respond to the unethical applications we have created? Panelists - Kathryn Carlson of Fluid Effect; Brian DeLevie from the University of Colorado at Denver; Aude Oliva from the Massachusetts Institute of Technology

Is a Career in Computer Graphics Possible?

Tue., Aug. 1, 10:30 a.m. - 12:15 p.m.
Wed., Aug. 2, 3:45 - 5:30 p.m.

This two-part series looks at the internal and external hurdles faced by those attempting to break into the industry. Part 1 focuses on the skills and training of individuals from schooling and company training, alike. What skill sets are most valuable? Is it better to be a generalist or a specialist? Are there strategies to avoiding obsolescence? Part 2 revolves around dedication and expectations of employees. Can companies stay profitable while avoiding massive overtime? Should we just learn to live with serious stress and eventual burnout? Panelists (Part 1) - Chryssa Cooke from Ex’pression College for Digital Arts; Greg Maloney of Industrial Light & Magic; Ken Maruyama of Sony Pictures Imageworks; (Part 2) - Jenny Fulle of Sony Pictures Imageworks; Kevin Koch of The Animation Guild, IATSE Local 839; Henry LaBounta of Electronic Arts

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